In this lesson
Sidechain lets one track control another
A sidechain feeds one signal to the detector and turns down another. The same routing drives kick and bass ducking, de-essing, bus compression and ghost triggers.
· 8 min read · Lesson 21 of 44 in Mixing & Mastering
In short
- Ask two questions of every sidechain: which signal should decide when the processor acts, and which track should get quieter.
- For kick and bass, set the release so the bass is back at full level just before the next kick, which at 120 BPM means within 500 ms.
- A filter in the key changes only what triggers the processor, so use it to stop the lows from driving a bus compressor or to aim a de-esser at sibilance.
In this lesson (8)
Filed under dance music
The mix dips the cymbals and the vocal every time the kick lands, and you have lowered its ratio twice without fixing it. The only in the session is the one from the first tutorial you watched: the kick on the key input of a on the bass, pumping like a club record. Every other key input in the session sits unused.
Kick and bass is one use of a more general idea: a sidechain lets a processor listen to one signal and act on another. The same routing explains how a knows when to work, and how to stop that bus compressor reacting to every kick.
Why it matters
One path decides when, the other decides what
Every compressor, expander and gate has two paths. The audio path carries the sound you hear through a gain stage. The control path, the sidechain, measures a level and tells the gain stage how far to turn down. On a normal insert the control path listens to the same audio it is processing. The sidechain input, often labelled key, lets you feed it something else.
That split gives you two decisions. What goes into the control path sets when the processor acts. Where the gain stage sits sets what gets quieter. A lot of sidechain trouble comes from mixing the two up: filtering the key and expecting the output tone to change, or keying from the right source and ducking the wrong track.
The science
Gain computed from somewhere else
A feed-forward compressor turns its input down by a gain it computes from a detected level. Giannoulis, Massberg and Reiss (2012) break that computation into a level detector, a gain computer that applies threshold and ratio, and smoothing set by attack and release. With standing for that whole chain:
On an ordinary insert the key is itself. With a sidechain it is another signal, or the same signal through a filter. Expanders and noise gates share this structure and differ only in the gain computer (Reiss and McPherson, 2014; Zölzer, 2011). Change only and one compressor does three different jobs; swap its gain computer for a gate's and you get a fourth.
The familiar one keys a compressor on the bass from the kick. Attack sets how fast the bass gets out of the way, and release sets how it comes back, which you hear as the groove. At 120 a beat lasts 60,000 / 120 = 500 ms, so the bass has half a second to recover before the next kick moves it again.
In the demo, change the release and listen for the setting where the bass swells back up just in time for each kick. Then switch to ducking only the low end and compare.
Listen
Let the kick push the bass aside
A sustained bass ducks each time the kick hits. Change the depth and the release, or duck only the low end, and listen to the groove change.
Start with your speakers or headphones low.
The second tool filters the key. A bus compressor that hears the full mix reacts mostly to the kick and bass, because the low end usually carries the most energy. A in the sidechain, often a switch marked SC HPF, makes the detector less sensitive to the lows. When the compressor does act, it still turns the whole bus down; the filter only changes what triggers it. A de-esser takes the same idea further. Its detector hears mainly the range, so it reacts to "s" and "t" and ignores the vowels. In wideband mode it then turns down the whole vocal, in split-band mode only the highs.
The third uses a key nobody hears. A silent copy of the kick, its output switched off but still feeding the sidechain, keeps a pad pumping through a breakdown where the real kick stops, or pumps it on a rhythm the kick never plays.
The fourth swaps the compressor for a gate, so the key opens the processor instead of pushing it down. Key a gate on a noise track from the snare and the noise sounds only with the snare hits, shaped by the gate's hold and release. A vocal keying a band on the instruments is the same routing again. That routing gets its own step-by-step lesson in the vocal pocket, and comparing dynamic EQ with multiband helps you pick the processor.
Try it
Four keys, one session
0 of 6 steps done
The release that fits the beat lets the bass swell back into each kick instead of sounding held down. With the key filtered, the bus compressor dips the whole mix less on each kick, so the cymbals and vocal pulse less with it.
Common mistake
A key that moves when you mix
If the key is tapped after the kick's fader or its own compressor, every change you make to the kick changes how far the bass ducks. Ride the kick down 2 dB in the verse and the bass ducks less there, so it creeps up against the kick. Take the key before the fader where your DAW allows it, or use a ghost copy whose level never changes.
The other mistake is ducking the whole bass when only its lows collide with the kick. A full-band duck also dips the upper , the part of the bass line you hear on small speakers, so the whole note pumps. Key a low band instead, with a dynamic or the low band of a , and the kick gets its room while the rest of the bass stays steady. The demo above lets you compare the two.
Takeaway
Say the sentence first
Before you open a sidechain menu, finish this sentence: when this happens, turn that down, by this much, and let it come back by then. "When the kick hits, turn the bass down 6 dB and let it back before the next beat" is a setting you can dial in. If you cannot fill in the first two blanks, you do not need the routing yet. When you can, the sentence already names the key, the track to process and the release.
Bus compression
A compressor on a group or the mix bus, so every part feeding it shares one gain movement.
Sidechain
Letting one signal control a processor on another, for example the kick triggering a compressor on the bass so the two take turns.
Compressor
A processor that turns a signal down once it goes above a threshold. The ratio sets how much: at 4:1, every 4 dB over the threshold comes out as 1 dB over.
De-esser
A compressor that only reacts to sibilant frequencies, so harsh s sounds come down while the rest of the vocal stays put.
High-pass filter
A filter that removes energy below a cutoff frequency and lets everything above it through.
Sibilance
The hiss of s, sh and similar sounds in a vocal, usually strongest somewhere between about 5 and 10 kHz.
Dynamic EQ
An EQ band that cuts or boosts only while the level in its band, or in a key signal, passes a threshold, and stays flat the rest of the time.
Harmonics
Frequencies above a note's fundamental. In pitched sounds they sit at whole-number multiples of it, and their balance is a large part of timbre.
Multiband compression
Splitting a signal into frequency bands with crossover filters and compressing each band on its own.
3 questions
Check yourself
Sources
Show all 3Hide sources
- Giannoulis, D., Massberg, M., & Reiss, J. D. (2012). Digital dynamic range compressor design: A tutorial and analysis. Journal of the Audio Engineering Society, 60(6), 399-408.
- Reiss, J. D., & McPherson, A. (2014). Audio Effects: Theory, Implementation and Application. CRC Press.
- Zölzer, U. (Ed.). (2011). DAFX: Digital Audio Effects (2nd ed.). Wiley.
Next lesson · 22 of 44
Dynamic EQ or multiband: match the problemBoth turn part of the spectrum down when it gets loud. They differ in the shape of the cut, what the detector hears and what happens at rest.Previous: What bus compression glue really is

Written by Virzy Guns
Songwriter and producer, founder of Virzy Guns Production. Now building HealingWave.