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Limiter release reaches into the groove

A master limiter turns the whole mix down on every kick. Its release decides what happens to everything between the hits: clean, pumping or distorted.

· 8 min read Lesson 37 of 44 in Mixing & Mastering

In short

  1. Every kick that hits the limiter turns down the bass, pads and hats under it, and the release decides how far they are still down when the next off-beat arrives.
  2. A release that is too fast lets the gain move within each bass cycle, which distorts the low end and makes the master louder, so always compare release settings at matched loudness.
  3. Set the release against the beat interval (60 divided by the BPM), by ear, because plugins label release time in different ways.
In this lesson (8)

The hats that started breathing

The mix bounces clean. You put a on the master, push it until the meter reads where you want, and the groove changes. The hats and the pad now swell up between kicks and duck on every , like a nobody set up. You lengthen the release to stop it, and the master gets quieter. You shorten it, and the bass picks up a furry edge.

The limiter did both of those things through one control. Its release decides what the rest of the mix is doing between the hits that triggered it.

Why it matters

The limiter turns everything down at once

A master limiter sees one signal, the whole mix. When a kick crosses the ceiling, the limiter cannot turn down the kick alone. It turns down the bass, the pad, the vocal and the hats that are playing at that moment, then lets them back up over the . Each kick leaves a dip in everything else, and the release sets its shape.

On a drum loop in a mix session, release decides how the next hit lands. On a master the more audible effect is often on the parts that do not trigger the limiter at all: the sustained bass under the kick and the off-beat hats that fall inside the dip.

Figure 1. A simulated limiter on a kick over a steady bed at 120 BPM, 4 dB of gain reduction on each kick. With a 50 ms release the bed is untouched by the off-beat. With 250 ms it is still about 1.5 dB down there and swells back to within about half a decibel before the next kick. With 1 s it stays about 3 dB down all the time.

The science

The recovery curve against the beat

A digital limiter measures the peak level, computes how much gain reduction is needed to keep it under the ceiling, and smooths that gain over time (Zölzer, 2011). Many limiters add a short look-ahead delay so the gain is already down when the peak arrives. Recovery is commonly modelled as a one-pole smoother on the gain reduction in decibels (Giannoulis, Massberg and Reiss, 2012). Once the kick has passed, the gain reduction left after a time tt is:

GR(t)=GR0 e−t/τGR(t) = GR_0 \, e^{-t/\tau}

Here GR0GR_0 is the reduction on the kick and τ\tau is the release time constant. The time to compare it with is the gap between beats:

Δt=60BPM\Delta t = \frac{60}{\text{BPM}}

At 120 a beat lasts 500 ms, so an off-beat hat lands 250 ms after the kick. With 4 dB on the kick, a 50 ms release has almost fully recovered by then. A 250 ms release still holds the hat 4×e−1≈1.54 \times e^{-1} \approx 1.5 dB down, and the bed rises by about 3.5 dB across each beat: that rise is the pumping you hear. A 1 s release holds everything about 3 dB down nearly all the time. That is clean and steady, but you need more drive to reach the same loudness.

MATLAB's Audio Toolbox, for example, defines attack and release as the time the gain takes to move from 10% to 90% of its final value, which for a one-pole smoother is τln⁡9≈2.2τ\tau \ln 9 \approx 2.2\tau. Two plugins can both read 250 ms and recover at different speeds, so set release by ear against the tempo, not by number.

Go the other way and the release becomes faster than the bass. A 50 Hz cycle lasts 20 ms, with a crest every 10 ms. If the gain recovers within a few milliseconds, it rises and falls with every crest, and the limiter starts reshaping the wave instead of riding its level. In my simulation of a 50 Hz sine driven 6 dB into the ceiling, a 1 ms release produced a third harmonic about 15 dB under the , against about 39 dB under with a 100 ms release. The fast version also came out about 1.3 dB louder at the same peak level, because it was behaving like a clipper.

Figure 2. A 50 Hz bass sine driven 6 dB into the same simulated limiter. With a 1 ms release the gain recovers between crests and the wave comes out close to clipped, with a third harmonic about 15 dB below the fundamental. With 100 ms the gain barely moves within a cycle and the third harmonic falls to about 39 dB below.

Some limiters split the job between two stages: a fast one that catches short peaks and a slower release stage that follows the average level. FabFilter's documentation for its Pro-L 2 limiter describes that design and its trade-off: short attack and long release settings are "safer and cleaner" but "can also cause pumping and reduce clarity", while long attack and short release can raise apparent loudness "at the expense of possible distortion". Program-dependent and auto modes make that trade-off for you, so their choice still needs checking by ear.

Listen to the space between the hits as you change the release, with the loudness held equal.

Listen

Drive a limiter and listen to the release

A drum loop or a real mix driven into a limiter, matched in loudness to the original. Push the drive and change the release to hear the drums and the tone change.

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Start with your speakers or headphones low.

Try it

Set the release to the beat

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Between the two extremes there is often a range that does neither. In the simulation above, a 100 ms release kept the bass far cleaner than 1 ms and left the bed less than half a decibel down at the off-beat.

Common mistake

Choosing the release that sounds loudest

Comparing releases without matching loudness picks the wrong one. A short release lets the limiter work like a clipper, so the master gets louder at the same ceiling, and louder wins until you level-match. The it adds sit at three and five times the bass frequency, so they stay audible on small speakers that cannot play the bass note itself.

The second mistake is reading the gain reduction meter instead of listening. A meter that bounces neatly in time can still be pumping the pad on every beat, and a meter that hardly moves can be holding the whole mix 3 dB down. Listen to what plays between the kicks. If you want the pump, a sidechain on the parts you choose gives you control the master limiter cannot, and the lesson on sidechain routing shows how to set one up.

Takeaway

Tune the release like a groove control

Treat the master limiter's release as part of the rhythm. Start from the beat interval, listen to the hats and the sustained parts between kicks, and back off from the setting where the bass gets rough. I set it with the full chorus playing and the loudness matched, so that what changes between settings is the groove and not the level. When no release works, the limiter is doing too much: move some of the work to a clipper on the drums or to the mix, as the lesson on saturation, clipping and limiting explains.

3 questions

Check yourself

  1. A kick causes 4 dB of gain reduction and the release time constant is 250 ms. Roughly how far down is the rest of the mix at the off-beat 250 ms later?
  2. Why does a very fast release on a full mix tend to distort the bass first?
  3. You shorten the release and the master sounds bigger. What should you check before keeping it?

Sources

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Next lesson · 38 of 44

Heavy limiting changes the tone of a masterA broadband limiter turns down moments, not frequencies. Whatever makes the peaks loses the most level, so the tonal balance shifts as you push it.

Previous: The final loudness push steals emotion

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Written by Virzy Guns

Songwriter and producer, founder of Virzy Guns Production. Now building HealingWave.