In this lesson
Limiter release reaches into the groove
A master limiter turns the whole mix down on every kick. Its release decides what happens to everything between the hits: clean, pumping or distorted.
· 8 min read · Lesson 37 of 44 in Mixing & Mastering
In short
- Every kick that hits the limiter turns down the bass, pads and hats under it, and the release decides how far they are still down when the next off-beat arrives.
- A release that is too fast lets the gain move within each bass cycle, which distorts the low end and makes the master louder, so always compare release settings at matched loudness.
- Set the release against the beat interval (60 divided by the BPM), by ear, because plugins label release time in different ways.
In this lesson (8)
The hats that started breathing
The mix bounces clean. You put a on the master, push it until the meter reads where you want, and the groove changes. The hats and the pad now swell up between kicks and duck on every , like a nobody set up. You lengthen the release to stop it, and the master gets quieter. You shorten it, and the bass picks up a furry edge.
The limiter did both of those things through one control. Its release decides what the rest of the mix is doing between the hits that triggered it.
Why it matters
The limiter turns everything down at once
A master limiter sees one signal, the whole mix. When a kick crosses the ceiling, the limiter cannot turn down the kick alone. It turns down the bass, the pad, the vocal and the hats that are playing at that moment, then lets them back up over the . Each kick leaves a dip in everything else, and the release sets its shape.
On a drum loop in a mix session, release decides how the next hit lands. On a master the more audible effect is often on the parts that do not trigger the limiter at all: the sustained bass under the kick and the off-beat hats that fall inside the dip.
The science
The recovery curve against the beat
A digital limiter measures the peak level, computes how much gain reduction is needed to keep it under the ceiling, and smooths that gain over time (Zölzer, 2011). Many limiters add a short look-ahead delay so the gain is already down when the peak arrives. Recovery is commonly modelled as a one-pole smoother on the gain reduction in decibels (Giannoulis, Massberg and Reiss, 2012). Once the kick has passed, the gain reduction left after a time is:
Here is the reduction on the kick and is the release time constant. The time to compare it with is the gap between beats:
At 120 a beat lasts 500 ms, so an off-beat hat lands 250 ms after the kick. With 4 dB on the kick, a 50 ms release has almost fully recovered by then. A 250 ms release still holds the hat dB down, and the bed rises by about 3.5 dB across each beat: that rise is the pumping you hear. A 1 s release holds everything about 3 dB down nearly all the time. That is clean and steady, but you need more drive to reach the same loudness.
MATLAB's Audio Toolbox, for example, defines attack and release as the time the gain takes to move from 10% to 90% of its final value, which for a one-pole smoother is . Two plugins can both read 250 ms and recover at different speeds, so set release by ear against the tempo, not by number.
Go the other way and the release becomes faster than the bass. A 50 Hz cycle lasts 20 ms, with a crest every 10 ms. If the gain recovers within a few milliseconds, it rises and falls with every crest, and the limiter starts reshaping the wave instead of riding its level. In my simulation of a 50 Hz sine driven 6 dB into the ceiling, a 1 ms release produced a third harmonic about 15 dB under the , against about 39 dB under with a 100 ms release. The fast version also came out about 1.3 dB louder at the same peak level, because it was behaving like a clipper.
Some limiters split the job between two stages: a fast one that catches short peaks and a slower release stage that follows the average level. FabFilter's documentation for its Pro-L 2 limiter describes that design and its trade-off: short attack and long release settings are "safer and cleaner" but "can also cause pumping and reduce clarity", while long attack and short release can raise apparent loudness "at the expense of possible distortion". Program-dependent and auto modes make that trade-off for you, so their choice still needs checking by ear.
Listen to the space between the hits as you change the release, with the loudness held equal.
Listen
Drive a limiter and listen to the release
A drum loop or a real mix driven into a limiter, matched in loudness to the original. Push the drive and change the release to hear the drums and the tone change.
Start with your speakers or headphones low.
Try it
Set the release to the beat
0 of 7 steps done
Between the two extremes there is often a range that does neither. In the simulation above, a 100 ms release kept the bass far cleaner than 1 ms and left the bed less than half a decibel down at the off-beat.
Common mistake
Choosing the release that sounds loudest
Comparing releases without matching loudness picks the wrong one. A short release lets the limiter work like a clipper, so the master gets louder at the same ceiling, and louder wins until you level-match. The it adds sit at three and five times the bass frequency, so they stay audible on small speakers that cannot play the bass note itself.
The second mistake is reading the gain reduction meter instead of listening. A meter that bounces neatly in time can still be pumping the pad on every beat, and a meter that hardly moves can be holding the whole mix 3 dB down. Listen to what plays between the kicks. If you want the pump, a sidechain on the parts you choose gives you control the master limiter cannot, and the lesson on sidechain routing shows how to set one up.
Takeaway
Tune the release like a groove control
Treat the master limiter's release as part of the rhythm. Start from the beat interval, listen to the hats and the sustained parts between kicks, and back off from the setting where the bass gets rough. I set it with the full chorus playing and the loudness matched, so that what changes between settings is the groove and not the level. When no release works, the limiter is doing too much: move some of the work to a clipper on the drums or to the mix, as the lesson on saturation, clipping and limiting explains.
Limiter
A very fast compressor with a very high ratio. It stops peaks from going over a set ceiling.
Sidechain
Letting one signal control a processor on another, for example the kick triggering a compressor on the bass so the two take turns.
Release time
How quickly a compressor lets go after the signal falls back below the threshold.
Harmonics
Frequencies above a note's fundamental. In pitched sounds they sit at whole-number multiples of it, and their balance is a large part of timbre.
3 questions
Check yourself
Sources
Show all 4Hide sources
- FabFilter. (n.d.). Pro-L 2 help: Advanced settings. www.fabfilter.com/help/pro-l/using/advancedsettings
- Giannoulis, D., Massberg, M., & Reiss, J. D. (2012). Digital dynamic range compressor design: A tutorial and analysis. Journal of the Audio Engineering Society, 60(6), 399-408.
- MathWorks. (n.d.). Dynamic range control. Audio Toolbox documentation. www.mathworks.com/help/audio/ug/dynamic-range-control.html
- Zölzer, U. (Ed.). (2011). DAFX: Digital Audio Effects (2nd ed.). Wiley.
Next lesson · 38 of 44
Heavy limiting changes the tone of a masterA broadband limiter turns down moments, not frequencies. Whatever makes the peaks loses the most level, so the tonal balance shifts as you push it.Previous: The final loudness push steals emotion

Written by Virzy Guns
Songwriter and producer, founder of Virzy Guns Production. Now building HealingWave.